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Title:jMonkeyEngine

Description:jMonkeyEngine is a modern developer friendly game engine written primarily in Java.

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Home Showcase Discussions Store Docs License Github Twitter Youtube Discord Donate! Backed by: The Community and more... Contributed by: The Community and more... is a modern developer friendly game engine written primarily in Java. Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine while retaining full control over their code with the ability to extend and adapt the engine to their workflow. Get Started Skullstone powered by Skullstone – a retro styled grid-based dungeon crawler RPG inspired by the good old titles such as Dungeon Master, Stonekeep, Eye of Beholder and many other classics. In a few words – a party of … See game page - - Become a backer and leave a message... JMonkeyEngine version 3.3.2 is here! After 3 months of beta testing, the Java game engine’s long-awaited v3.3 release arrived on 30 March. With it came exciting new features: AppState ids, light-probe blending, a better ragdoll control, and an animation system rewritten from the ground up. As often happens, a few key bugfixes missed the cutoff for v3.3.0-stable. In its wake, the JMonkeyEngine team came together and identified a handful of existing fixes that could be safely backported into v3.3. With the help of volunteers, candidate builds received extensive testing on multiple platforms. Their efforts culminated in version 3.3.2-stable, a production-ready patch release from the v3.3 line. … Read More... Tags devlog release Authors ItsMike54 stephengold Date 10 May 2020 Share Share on Twitter More development updates... New Website Hello. We have a new website. This doesn’t come to you as a surprise if you have been following this thread where for ~1 week a preview of the website has been exposed to the feedbacks of the community. This is the result after integrating all your suggestions, however there is always room for improvement and feedbacks are always appreciated, so if you didn’t have a chance to voice your opinion before, feel free to do it as a reply to this post. … Read More... Tags communitylog website Authors riccardobl Date 13 December 2020 Share Share on Twitter More community updates... Greg's Tutorial 02 - First Scene In this second part, we will learn how to import a model, how to use the scene composer and the terrain editor, as well as adding a sky and lights. Follow the serie at #gregstutorials Tags tutorials gregstutorials blog Authors XIII-code Date 12 December 2020 Share Share on Twitter Greg's Tutorial 01 - Getting Started ... Sgold interviews Daniel Perano ... Sgold interviews Jayfella ... More from the blog... Powerful Graphics is only one level of abstraction away from OpenGL. The engine exposes modern opengl capabilities and benefits from high performances due to its low level of abstraction. Notable features include: Physically Based Rendering Singlepass Lighting Instanced Rendering Multitarget Rendering Tessellation Geometry Shaders Offscreen Rendering sRGB support with linearization Floating point textures Tone Mapping (HDR) Steep Parallax Shadows And more... Physics supports multiple physics solutions Bullet Engine : A native bind for high performance rigidbody physics Minie : An alternative binding to Bullet Engine, with support for rigidbody and softbody physics jBullet : (Legacy) java porting of Bullet Engine Networking There are multiple options to write netcode in : Spidermonkey : A feature rich java client-server networking API that uses TCP and UDP packets. With support for RMI and Object Serialization. SimEthereal : A high performance library for real-time networked object synching Monkey Netty : A implementation of a server-client system using Netty.IO that utilizes both TCP and UDP. GUI In there are several established choices for GUIs: Lemur : a modular library for 2D and 3D interactive guis, with a groovy-based styling language Nifty GUI : a library to build interactive user interfaces with support for xml layouts. IGUI : a minimalistic immediate GUI with minimal input handling Postprocessing supports postprocessing out of the box and comes with several filters ready to use. Such as: Bloom FXAA Cartoon Edges Light Scattering (GOD rays) SSAO Tone Mapping Volumetric Light And more... 3D Audio supports 3D audio with OpenAL : Cross platform 3D audio. With basic support for positional sound and precomputed reverb. jmePhonon : Binding to SteamAudio for immersive sounds. With support for HRTF, occlusion, realtime reverberance and more... (pc only) Terrain There are several libraries and frameworks that aid in the creation of terrains in . Notable choices are: TerraMonkey : An high performance editable heightmap based terrain with autogenerated LOD and triplanar mapping. Blocks : A voxel engine with support for custom shapes, physics and endless terrain. IsoSurface : An isosurface terrain SimArboreal : A library to generate procedural trees SeaMonkey : Postprocessing filter that simulates water and underwater effects Particles comes with particles capabilities in the core and multiple advanced thirdparty alternatives: jMonkey Particles : Simple and fast particles with support for point sprites and basic emitter logic Particle Monkey : A modern particle system with better artistic controls jme-EffekseerNative : Binding to the Effekseer particles runtime. Multy Paradigm Thanks to its flexibility, can be used with different paradigms: Spatial-Control model : An intuitive model where Spatials are game entities and Controls determine their logic Zay-ES : High-performance entity-component-system model (ECS) By The Community During the years has received many contributions in form of addons, assets and libraries. Recently we launched the Software Store to collect all of them in a single place. For The Developers Simple, easy to setup, modular and minimalistic in its approach, is made for the developers. Its flexibility allows it to be adapted to different workflows and easily extended to support new features. Free for everyone is free and opensource. Released under the permissive BSD 3-Clause license . No splash screens, no fees and no requirement to mention in your game at all. And More ... Contribute Contribute to the Core You can contribute to and related projects by fixing open issues, improving and implementing new features. Make sure to visit the issue tracker to find open issues and to discuss with the community . Improve the Documentation Good documentation is as important as good code, we are always looking for help to improve the wiki and document new features. Make sure to let us know if you are working on tutorials, books or some other form of learning resource related to , so that we can give it the appropriate exposure. Find and Report Bugs If you find an issue or defect in and related projects you can submit a report to the issue tracker . From there we will be able to pinpoint and resolve the issue for everyone. If you are unsure if the issue is caused by a misunderstanding or bug in your code, you can ask for an opinion in the community hub . Donate to the Project You can support the project with a monetary contribution. We collect donations through a transparent organization and fiscal host at opencollective/jmonkeyengine . Backers can also leave a message to the community that will be featured in the homepage. © 2020 . All other trademarks, logos and featured content are property of their respective owners. Source on Github | Report an issue Website designed and developed by Riccardo Balbo for the 's Community....

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